AI Insights · Timothy · April 2022
Top 5 Entertainment Mascot Games Performance in Central America Q1 2022
Discover the performance of the top 5 entertainment mascot games on a unified platform in Central America during Q1 2022, with insights on downloads, revenue, and active users.
In Q1 2022, the top 5 entertainment mascot games on a unified platform in Central America showed diverse trends in weekly downloads, revenue, and active users, according to data from Sensor Tower. Here's a detailed look at their performance:
Sonic Dash: Fun Endless Runner from SEGA saw a steady decrease in weekly downloads from 120.8K at the beginning of the quarter to 90.2K by the end of March. Weekly revenue peaked at $638 in the final week of December before experiencing fluctuations and eventually settling around $441 by the end of March. Active users dropped from 796.3K to around 689.7K over the quarter.
Minion Rush: Running game by Gameloft had an upward trend in weekly downloads, starting at 44.8K and peaking at 63.3K mid-March, before ending the quarter at 52.5K. Weekly revenue remained relatively stable, with minor fluctuations around the $500-$600 range. The game’s active users increased from 191.7K to a peak of 213.9K before slightly declining to 196.9K by the end of March.
Sonic Forces PvP Racing Battle, another title from SEGA, experienced a notable increase in weekly downloads from 50.6K at the quarter's start to 57.9K by the end of March. Weekly revenue showed a significant peak at $1.2K in mid-March, with active users increasing from 347.8K to 350.7K over the same period.
Hello Kitty Nail Salon by Budge Studios saw a steady decline in weekly downloads from 51K to 32.2K. Weekly revenue fluctuated around $300, ending the quarter at $270. Active users dropped from 259.4K to 204.5K over the same period, showcasing a gradual decline.
Sonic Dash 2: Sonic Boom saw an interesting trend with weekly downloads starting at 34.9K, peaking at 42K in late February, and ending at 35.4K. Weekly revenue varied, with a notable peak at $345 in late January, then settling around $116 by the end of March. Active users increased from 155.7K to 160.2K, showing a positive trend towards the quarter's end.
For more detailed insights and data, visit Sensor Tower.